A downloadable game for Windows, macOS, and Linux

Journey through an introspective, fantasy-filled land and unlock the secret encrypted on your phone before the world crumbles around you in this narrative adventure about closeness and distance.

This free demo contains the first hour of gameplay. If you enjoy it, please consider wishlisting the full game on Steam!

✨ Chat up the local Tanuki, learn how to translate Slimespeak, and explore every corner of your quaint home town until you've found all 60 collectibles. The game features non-linear, collectathon-style exploration mixed with RPG-style story quests.

✨ Dodge bullets! With 4+ bullet hell boss battles and a handful of challenge rooms, you'll have to learn how to platform in a whole new way.

✨ Experience a heartfelt story with a 100,000+ word count. Comedy! Drama! Social anxiety! Philosophy? We dropped the "silent protagonist" trope to create a heroine with her own personality and feelings — and she's always one step ahead of you.

✨ Work through old-school puzzles that will make you want to use the in-game hints. We aim to create a sense of wonder and adventure inspired by FezMajora's MaskLa Mulana, and much more.

Clara wakes up to a phone that isn't hers.

On it, she finds a perplexing message left by a hacker named the Gòd o͏f̴ B̴in͠a̸r̨y̧, who states that her time left in this world is short. Her only clue is a series of encrypted messages locked on the device — and a mysterious new friend who woke up to a phone that wasn't his.

What does this enigmatic hacker want? Why is he talking about the end of the world? And what does any of this have to do with Clara's quaint and peaceful life in Haven Heights?

All we know for sure is that if she doesn't embark on this quest... her friends will drag her into it anyway.

Are you ready to solve the mystery of the Ġ̸̱ŏ̵̲d̶̺̔ ̴̺́o̵̮̚f̴̹̆ ̷͍͝B̵̦̐i̶̤̾n̷̳̿a̵̘̓r̷͎͐y̴̛̜ and uncover the truth of this strange but comfy world?

Well... it doesn't really matter, does it?

There's no running from the truth — whether you're ready or not.

Follow us!

Love the game? Or hate it? Feel free to leave a comment — all feedback is helpful!

If you'd like to keep an eye on the game's development and/or receive a ping when it's finally launched, please give us a follow!

🎮 Discord: discord.gg/n6GQhXy
📧 Email: mailchi.mp/2edf102a8670/monospaced-lovers
⭐ Steam: steam.pm/app/1164460/
⏯ YouTube: youtube.com/channel/UC_aMZwWUfR-swCPNLCfT2Yw

Credits

Code and Story: eternal (@_eternal)
Art: sphenops (@sphenop_s)
Music: Michi (@ChillMichi)
Sound: effoharkay (@effoharkay)
VFX Animation: Xenophoss (@Xenophoss)

Download

Download
monospaced-lovers-demo-win.zip 501 MB
Version 2.0.8 9 days ago
Download
monospaced-lovers-demo-mac.zip 499 MB
Version 2.0.8 9 days ago
Download
monospaced-lovers-demo-linux.zip 524 MB
Version 2.0.8 9 days ago

Development log

Comments

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Wish we could claim the demo, it's just a demo on i don't see a reason why we can't. Can't d/l now since I'm on my phone and by the time I'm able to access a pc, I'll most likely have forgotten about this

Sorry, what do you mean by claim? You can hit the follow button to recieve a ping next time we push an update, so that's good for reminders - I think it's on the bottom of the page on mobile.

(+1)

OwO cant wait

Gensokyo?

(+1)

The town is probably as lush as Gensokyo!

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This game is beautiful!! It was running my laptop pretty hot to play, though. Also had some frame dips during play. Other than that, though, looks like a promising demo!

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Ayo, so I downloaded your linux version and 1) the framerate drops like a brick and 2) are these supposed to be character talksprites?



Output of lscpu:

Architecture:            x86_64   CPU op-mode(s):        32-bit, 64-bit   Address sizes:         39 bits physical, 48 bits virtual   Byte Order:            Little Endian CPU(s):                  8   On-line CPU(s) list:   0-7 Vendor ID:               GenuineIntel   Model name:            Intel(R) Core(TM) i5-8265U CPU @ 1.60GHz     CPU family:          6     Model:               142     Thread(s) per core:  2     Core(s) per socket:  4     Socket(s):           1     Stepping:            12     CPU(s) scaling MHz:  46%     CPU max MHz:         3900.0000     CPU min MHz:         400.0000     BogoMIPS:            3601.00     Flags:               fpu vme de pse tsc msr pae mce cx8 apic sep mtrr pge mca cmov pat pse36 clflush dts acpi mmx fxsr sse sse2 ss ht tm pbe syscall nx pdpe1gb rdtscp lm constant_tsc                           art arch_perfmon pebs bts rep_good nopl xtopology nonstop_tsc cpuid aperfmperf pni pclmulqdq dtes64 monitor ds_cpl vmx est tm2 ssse3 sdbg fma cx16 xtpr pdcm pci                          d sse4_1 sse4_2 x2apic movbe popcnt tsc_deadline_timer aes xsave avx f16c rdrand lahf_lm abm 3dnowprefetch cpuid_fault epb invpcid_single ssbd ibrs ibpb stibp ib                          rs_enhanced tpr_shadow vnmi flexpriority ept vpid ept_ad fsgsbase tsc_adjust bmi1 avx2 smep bmi2 erms invpcid mpx rdseed adx smap clflushopt intel_pt xsaveopt xs                          avec xgetbv1 xsaves dtherm ida arat pln pts hwp hwp_notify hwp_act_window hwp_epp md_clear flush_l1d arch_capabilities Virtualization features:    Virtualization:        VT-x Caches (sum of all):        L1d:                   128 KiB (4 instances)   L1i:                   128 KiB (4 instances)   L2:                    1 MiB (4 instances)   L3:                    6 MiB (1 instance) NUMA:                       NUMA node(s):          1   NUMA node0 CPU(s):     0-7 Vulnerabilities:            Itlb multihit:         KVM: Mitigation: VMX disabled   L1tf:                  Not affected   Mds:                   Not affected   Meltdown:              Not affected   Spec store bypass:     Mitigation; Speculative Store Bypass disabled via prctl and seccomp   Spectre v1:            Mitigation; usercopy/swapgs barriers and __user pointer sanitization   Spectre v2:            Vulnerable: eIBRS with unprivileged eBPF   Srbds:                 Mitigation; TSX disabled   Tsx async abort:       Not affected

Hey, thanks for the comment. I saw your message on Discord & followed up, so we can troubleshoot there.

There definitely should be talk sprites; I'm surprised the game was able to boot up without the sprites loading fully, so I'll have to look into that.